![]() ![]() There’s not even a hint of a start screen - you’re thrown directly into the ‘select’ display and asked to choose a map. On the assumption you’ll kill off the current batch, naturally.Īlong with colour coding tower-to-vectoid damage or the ability to alter the firing parameter of each tower (from Close to Hard to Weak), it’s one of a handful of excellent tactical touches that ensure Vector TD ends up significantly different from - and arguably more involving than - the usual tower defence experience. It’s a seemingly small inclusion, but the ability to earn interest opens up a deceptively deep strategic dynamic, continuously tempting you to refrain from buying or upgrading towers in exchange for a larger cash injection come the next set of enemies. These include damage or range multipliers, a ‘Panic’ option that buys you back five lives (you begin maps with 20) and a chance to increase the interest percentage applied to money not spent during a wave.Īh, yes. Interesting timesĭestroy the 'boss' enemy that pops up periodically and you receive a token, which you can then spend on one of four special items. So far, so tower defence, but it’s Vector TD’s other elements that are of particular concern. You’re still defending the world from the Vectoid invasion, holding off their merciless attack for 50 hard-fought waves on one of eight maps and you still have 11 towers at your disposal (ranging from lasers and zappers to missiles and those designed to slow enemies down). It was very popular as an in-browser Flash game, and fans of the original will be delighted to hear it’s made the transition onto PSP (and PS3, as Minis are now playable on Sony’s home console) virtually intact. And as lovely as Fieldrunners is, there are other TD experiences worth engaging in. Purple3's actually have more holding power IME and have synergy with Blue1's where as it seems that Blue1's and Blue2's don't mix well.Edit: But in the end your money is best spent as everyone has already found: Red3 with some Blue1's to slow things down.Just as princesses don't really need rescuing, there can’t be many towers around the world that still need defending.Īnd yet, while the former can just develop Stockholm syndrome and go on to marry their dinosaur-like captor for all I care, I continue to find it impossible to resist the challenge of a new tower defence game.īesides, on PSP Minis we’re hardly overrun by examples of the genre. The rate of fire and range are just horrible and the stun is very brief. I tried it already which is why I came to the conclusion that Blue2's are crap. I'll report back with some screen shots when I am done. Would there be enough to consistently freeze a number of vectoids and halt their advance, or would they just be slowed down somewhat? Oddly enough, Im doing that right now. Quote:Originally posted by BuckG:quote:Originally posted by Bob Loblaw:I wonder what the effect of an entire row of Blue2s would be. ![]() I posted a fullscreen link to the new version last night, but forgot to update the main post. ![]() Would there be enough to consistently freeze a number of vectoids and halt their advance, or would they just be slowed down somewhat?quote:Originally posted by cjx:Looks like things have changed since last night and the full screen link goes to the old version. I wonder what the effect of an entire row of Blue2s would be. Stopping those last 2 vectoids dead for a couple seconds allows for another extra volley from the red 3s to finish them off. If you are having trouble taking out a specific round of vectoids, blue 2's are actually very good for stopping the stragglers right before they leave the range of your main guns. Quote:Originally posted by BuckG:I find one or two blue2's are actually worth building. Damage ratio not great, range poor, rate of fire TERRIBLE, and effect mediocre. Not to nitpick, but it is important because in the previous version of this game I believe money compounded when the last enemy was defeated meaning that if you wanted to sell towers that round (because say they were only needed for that sort of enemy) you'd need to do it during the battle conversely if you want to build something for the next round it is natural to want to build when you have time to look a plan where as you should start the next wave and THEN build.Edit:Blue2 is awful. View image here: - I guess I could have worded it more specifically though. Tomato TamatoAfter the end of the previous round is the beginning of the next round, so we're saying the same thing in effect. The interest comes when you hit "Send the Vectoids." So you want to start a level, then spend immediately. If you absolutely need to buy anything, wait until after the round ends before buying it, that way you get interest on the money you do have before spending it. Stick to blue 1's on the first row and red 3's on the second and third rows.
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